About VR.org
VR.org is a home for virtual reality, augmented reality, and spatial computing. We pair a real-time feed of headlines from the industry's top publications with original reporting, buyer's guides, and analysis from our editorial team. Whether you play in VR, build for AR, or just want to track where spatial computing is headed, VR.org is built to keep you current.
What you'll find here
- VR.org Originals: Reviews, opinion, retrospectives, and analysis from our editorial team, spanning gaming, hardware, software, and the business of XR. Browse them on our Originals page.
- Buyer's guides and rankings: Regularly updated picks, including Best VR Headsets 2026, Top 10 VR Games of All Time, Best VR Games of 2026, and Best VR Apps.
- Original research: Data studies built from our own coverage, including The State of VR, AR & XR 2026. Free to cite with attribution.
- Explainers: Plain-language guides like What is Virtual Reality? for anyone new to the space.
- Live industry feed: A real-time feed pulling from 30+ trusted sources including Road to VR, UploadVR, Auganix, and AR Insider. Every story credits and links to its original source.
- Category coverage: Dedicated hubs for Hardware, Gaming, Software, Enterprise, AR, and XR, each with editorial context and pinned originals.
How we work
VR.org runs on two tracks. Our editors write the original work: long-form articles, buyer's guides, rankings, and analysis grounded in years spent with this technology. Our live feed then pulls headlines from 30+ publications across VR and AR, sorted into six verticals and refreshed throughout the day, always linking back to the source.
The feed makes sure nothing slips past you. The editorial gives VR.org its voice. Together they cover the full spectrum: hardware launches, game releases, developer tools, enterprise adoption, and the trends shaping what comes next.
Editorial standards
Every VR.org Original carries a byline and a publish date. When we lean on someone else's reporting, or quote a document such as developer docs, patch notes or a filing, we link to it on first mention so you can check it yourself.
When we name a game, mod or app, the link goes to its official page: Steam, the Meta Horizon Store, the PlayStation Store, SideQuest, itch.io, or the project's own site or GitHub. We never link pirated game files, ROMs or rehosted downloads.
Other outlets cite our reporting too. In August 2026 Road to VR credited VR.org for first spotting that Valve had quietly lowered the frame-rate bar for its Steam Frame Verified badge.
Corrections
When an article gets a fact wrong, we fix it on that article. A dated correction goes at the bottom, explaining what was wrong and what is right, and the original sentence stays in place so the change is visible. We don't quietly edit published text, and we don't bury a fix inside a new article.
Spotted an error? Email contact@vr.org with the article and the source that shows the right answer. We check every report against the original source before changing anything.
Our story
VR.org first launched as an editorial publication: hands-on headset coverage, event reporting, and video. As the industry matured, we rebuilt it. In 2026 we relaunched as a hybrid platform, part real-time aggregator and part publication, run by people who have followed this space since the earliest consumer headsets. It is the VR site we always wanted to exist.
Infrastructure
VR.org runs on infrastructure from NetActuate (netactuate.com), a global edge network spanning 50+ locations. We are proud to sit on one of the world's largest peered networks.
Connect with us
- General Inquiries: contact@vr.org
- Advertising & Sponsorships: advertise@vr.org
- Press & Media: press@vr.org
- Twitter / X: @vrdotorg
- YouTube: VR.org
Our Writers
Our editorial team publishes original content daily, covering every corner of the VR, AR, and XR industry.
Covers VR gaming, hardware, and industry trends. Has followed VR since the Oculus DK1.
Covers hardware launches, platform news, and the business side of VR.
Covers augmented reality, spatial computing, and the XR developer ecosystem.
Covers VR and AR software, developer tools, and emerging platforms.
Covers enterprise XR, VR training, and industry analysis.
Business Relations
VR.org is independently owned and run by its three co-owners. For partnerships, sponsorships, and business inquiries, reach any of us directly.
