About VR.org

VR.org is a home for virtual reality, augmented reality, and spatial computing. We pair a real-time feed of headlines from the industry's top publications with original reporting, buyer's guides, and analysis from our editorial team. Whether you play in VR, build for AR, or just want to track where spatial computing is headed, VR.org is built to keep you current.

What you'll find here

How we work

VR.org runs on two tracks. Our editors write the original work: long-form articles, buyer's guides, rankings, and analysis grounded in years spent with this technology. Our live feed then pulls headlines from 30+ publications across VR and AR, sorted into six verticals and refreshed throughout the day, always linking back to the source.

The feed makes sure nothing slips past you. The editorial gives VR.org its voice. Together they cover the full spectrum: hardware launches, game releases, developer tools, enterprise adoption, and the trends shaping what comes next.

Editorial standards

Every VR.org Original carries a byline and a publish date. When we lean on someone else's reporting, or quote a document such as developer docs, patch notes or a filing, we link to it on first mention so you can check it yourself.

When we name a game, mod or app, the link goes to its official page: Steam, the Meta Horizon Store, the PlayStation Store, SideQuest, itch.io, or the project's own site or GitHub. We never link pirated game files, ROMs or rehosted downloads.

Other outlets cite our reporting too. In August 2026 Road to VR credited VR.org for first spotting that Valve had quietly lowered the frame-rate bar for its Steam Frame Verified badge.

Corrections

When an article gets a fact wrong, we fix it on that article. A dated correction goes at the bottom, explaining what was wrong and what is right, and the original sentence stays in place so the change is visible. We don't quietly edit published text, and we don't bury a fix inside a new article.

Spotted an error? Email contact@vr.org with the article and the source that shows the right answer. We check every report against the original source before changing anything.

Our story

VR.org first launched as an editorial publication: hands-on headset coverage, event reporting, and video. As the industry matured, we rebuilt it. In 2026 we relaunched as a hybrid platform, part real-time aggregator and part publication, run by people who have followed this space since the earliest consumer headsets. It is the VR site we always wanted to exist.

Infrastructure

VR.org runs on infrastructure from NetActuate (netactuate.com), a global edge network spanning 50+ locations. We are proud to sit on one of the world's largest peered networks.

Connect with us

Our Writers

Our editorial team publishes original content daily, covering every corner of the VR, AR, and XR industry.

Evan Marcus
Co-Founder · evan@vr.org

Covers VR gaming, hardware, and industry trends. Has followed VR since the Oculus DK1.

Alex Reeves
Staff Writer · alex@vr.org

Covers hardware launches, platform news, and the business side of VR.

Jordan Kuo
Staff Writer · jordan@vr.org

Covers augmented reality, spatial computing, and the XR developer ecosystem.

Nina Castillo
Staff Writer · nina@vr.org

Covers VR and AR software, developer tools, and emerging platforms.

Sam Whitfield
Contributing Writer · sam@vr.org

Covers enterprise XR, VR training, and industry analysis.

Business Relations

VR.org is independently owned and run by its three co-owners. For partnerships, sponsorships, and business inquiries, reach any of us directly.

Evan Marcus
Co-Owner · evan@vr.org
Mark Mahle
Co-Owner · mark@vr.org
Sandy Mahle
Co-Owner · sandy@vr.org