Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. Horizon OS, Android XR, visionOS 27 and SteamOS on the Steam Frame, social VR platforms, creative tools and enterprise applications all land here, along with the SDK releases and platform policy changes that decide what developers can ship.

Most Popular VR Apps & Utilities
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Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals

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VR.org OriginalenterpriseBy Alex Reeves
Schell Games Cut About 40% of Staff Ten Weeks After Its First Layoffs in 24 Years
Jesse Schell confirmed the studio cut about 40% of its staff in a LinkedIn post on October 31, ten weeks after the first layoffs in its history. No official headcount has been published; press estimates put the remaining team near 75.
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VR.org OriginalhardwareBy Alex Reeves
NVIDIA Ends a 233-Day Quest Link Freeze With Driver 621.01 as SteamVR 2.19.1 Sharpens Steam Link
NVIDIA's October 21 driver fixes a Meta Horizon Link freeze over USB that Meta traces to driver 595.71, released March 2, though Meta's help page still recommends rolling back. Valve's SteamVR 2.19.1 beta, out November 2, raises Steam Link's default render resolution and gives the Steam Frame a larger encode.
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VR.org OriginalsoftwareBy Nina Castillo
Google Built a Three.js Compiler Because It Does Not Trust the Code an AI Writes
Three-Live compiles AI-written Three.js into GLB and USDZ inside a sandbox, so the generated script never runs in front of your users. Google announced it on November 3 under Apache-2.0, and the project has already shipped five versions past the one the post introduces.
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VR.org OriginalarBy Jordan Kuo
Google Play Now Takes Apps for Audio Glasses, on the Phone Track, With Samsung's Pair Reportedly Due in Mid-December
Google's Android XR docs now open Play distribution to audio glasses through the ordinary mobile release track, with a Differentiated for Glasses badge and strict camera rules. The libraries behind that badge are still alpha, and ChosunBiz has Samsung's first pair selling in mid-December.
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VR.org OriginalgamingBy Nina Castillo
Twelve Free Horror Worlds Are on Show in VRChat Until Monday, and One Has 1.09 Million Visits
VRChat's Spookality 2026 winners are twelve player-made horror games, free to enter on a headset, a PC or a phone, with their in-app row up until 2pm PT on November 2. DEADLIGHT alone holds 61 percent of the group's 1.79 million visits, so we sorted all twelve by the kind of night you have.
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VR.org OriginalsoftwareBy Nina Castillo
What the Venture Quest Emulator Does With Your Meta Account, Read From Its Source
Venture, a free GPL-3.0 app that shipped four builds in ten hours, runs the Quest games your Meta account owns on a PC VR headset. Its code signs you in on Meta's own page, checks ownership with Meta before every download and every launch, and labels its traffic so Meta can see it. Its Import page is the one door with no ownership check.
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VR.org OriginalsoftwareBy Nina Castillo
PICO Put Its XR SDK Behind Ten AI Coding Assistants, and the Whole Install Is One npm Line
ByteDance's PICO has been publishing an Apache-2.0 plugin marketplace for AI coding agents since June, and since September it reaches ten assistant hosts. A separate Unity package gives agents ten MCP tools inside the Unity editor.
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VR.org OriginalgamingBy Evan Marcus
Half-Life: Alyx Gets Foveated Rendering on PC Six Years In, and Valve's Guide Covers 13 Headsets, Only One of Them Valve's
Valve's October 26 patch brings the foveated rendering it built for the standalone Steam Frame to the PC version of Half-Life: Alyx. It works in fixed mode on any headset, and the setup guide, written by OpenXR Toolkit co-creator Matthieu Bucchianeri, covers eye tracking on 13 headset families including PS VR2, Quest Pro and Vision Pro.
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