Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. Horizon OS, Android XR, visionOS 27 and SteamOS on the Steam Frame, social VR platforms, creative tools and enterprise applications all land here, along with the SDK releases and platform policy changes that decide what developers can ship.

Most Popular VR Apps & Utilities
Full best VR apps guide
Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals
All originals →
VR.org OriginalhardwareBy Alex Reeves
Valve's First Steam Frame Update Makes the Headset Charge Faster While It Sleeps
SteamOS 0.3.0 is the Steam Frame's first public update since the September 14 launch. Twelve lines, led by substantially faster charging while the headset sleeps, a fix for the garbled microphone bug, and a Playable tier rule that no longer demands 1440p.
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VR.org OriginalsoftwareBy Jordan Kuo
Mixed Reality Link Now Puts Your Meta Avatar in the Windows Camera List
Mixed Reality Link 26.9105.9070.0 gives Windows three new capture devices from a Quest 3 or 3S: the headset microphone, a passthrough camera, and a Meta avatar camera that Horizon OS already offered its own Android apps. It lands as support for the last Windows Mixed Reality headsets runs out in November.
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VR.org OriginalgamingBy Nina Castillo
I Am Your Beast VR Kept the Gunfights and Left the Tree Climbing on the Thumbstick
Flat2VR Spark's port of Strange Scaffold's revenge shooter reached Steam on September 17 at $22.99. The no-reload gunplay made the jump to VR. The tree climbing and the story interludes did not, and without its rank gates the campaign runs under an hour.
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VR.org OriginalxrBy Jordan Kuo
Eleven Years of Codec Avatars Research Is Reportedly Getting a Live Keynote Slot
Zuckerberg and Bosworth are reportedly set to demo a hologram-like call on Project Phoenix at Connect. The Hologram Calling framework already landed in Horizon OS, which is the part that decides whether developers ever get to call it.
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VR.org OriginalhardwareBy Nina Castillo
How to Sign Up for a Steam Frame Before Thursday's 10 AM Cutoff
Steam Frame signups close Thursday, September 17 at 10 AM Pacific. Who qualifies, how the shuffle and 72-hour purchase window work, and what to decide before checkout.
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VR.org OriginalxrBy Jordan Kuo
Steam Frame Leaves Color Passthrough to a $149 Arcturus Camera That Valve's Developer Docs Never Mention
Valve's launch-day accessory list puts full color passthrough in a $149 Arcturus Vision Camera under a new Steam Frame Compatible mark, while its Steamworks engine guides say nothing about passthrough at all.
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VR.org OriginalgamingBy Evan Marcus
Polyarc Shipped a Free Co-Op Update on September 3 and Said Goodbye on September 11
Polyarc wound down on September 11 after nearly twelve years. Eight days earlier it shipped a free local co-op update for Moss: The Forgotten Relic, and two days earlier it posted a discount. The dates are worth reading in order.
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VR.org OriginalsoftwareBy Nina Castillo
SteamVR 2.17 Registers a 32-Bit OpenXR Runtime, and That Is the Line Worth Reading
SteamVR 2.17 went stable on September 10. Buried under OpenXR is 32-bit runtime support, which matters because Windows sends 32-bit apps to a different registry branch than the one your 64-bit runtime is registered in.
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