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softwareNina
The Future of Photorealistic VR Is Being Argued in a SIGGRAPH Side Room This Week. It Is Called Gaussian Splatting.
At SIGGRAPH this week, a Tuesday morning session on the jump from 3D to 4D Gaussian splatting points at how VR content stops being modeled by hand and starts being captured from the real world. Here is why the technique, not the next headset, decides what VR looks like in three years.
Nina CastilloJul 20
xrJordan
OpenXR Is Quietly Becoming a Spatial Computing Platform. SIGGRAPH This Week Is Where the Case Gets Made.
At SIGGRAPH this week, Khronos is presenting OpenXR's evolution from a portability layer into a full spatial computing platform, with Google, Meta, Unity, ByteDance, and Varjo all on board. The Spatial Entity Framework is the part developers should be watching.
Jordan KuoJul 20
arAlex
Lorde Told a Meta-Sponsored Festival Crowd to Skip the Glasses. The Backlash Is Now a Culture Problem.
Meta sold more than seven million pairs of smart glasses last year, and the cultural mood around them has never been worse. When Lorde tells a Ray-Ban sponsored festival crowd not to buy the glasses, that is a problem no recording LED can fix.
Alex ReevesJul 19
hardwareEvan
The Steam Frame Is Launching Into a Brutal Hardware Market. I Think It Wins Anyway.
A major SteamVR update, warehouses full of hardware, and Valve on record that the memory crisis is still getting worse. Everything converged this week, and I keep landing on the same conclusion: the Steam Frame is exactly the headset this moment needs, and the one device that can pull VR hardware out of its 2026 funk.
Evan MarcusJul 18

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