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In-depth articles, analysis, and opinion written by the VR.org team.
VR.org Data Study
The State of VR & AR 2026
We analyzed 130 stories across 36 sources. Meta still leads 40% of VR coverage, but 44% of the conversation has already moved to AR and smart glasses. Read the data →
VR.org OriginalSoftwareJune 7, 2026
X-Plane and iRacing Just Landed on Vision Pro, and Your Real Cockpit Comes With Them
X-Plane Streaming Link and iRacing Connect are now live on the visionOS App Store, streaming both sims from your PC with foveated rendering at up to 120FPS. The standout feature: passthrough blends your physical yoke, wheel, and pedals directly into the virtual cockpit.
By Nina CastilloRead article →
VR.org OriginalGamingJune 6, 2026
Steam Frame Still Has No Launch Game. It Is Time to Talk About What That Means.
Three weeks ago I wrote that Valve does not launch hardware without software to justify it. The evidence says I was wrong. Valve has flatly denied having any VR content in development, and the silence has held for seven months. Time to think honestly about what a Steam Frame launch without an Alyx moment actually looks like.
By Evan MarcusRead article →
VR.org OriginalXrJune 5, 2026
This Week in VR: Apple Guts Its Headset Roadmap, Quest 3 Goes to Space, and Beat Saber Turns 8
Apple's incoming CEO erased every Vision headset from the roadmap, two Quest 3 units are heading to the ISS, Meta cut Supernatural loose, Acer came back to XR, and the most important rhythm game ever made turned eight. One of the busiest weeks of the year, recapped.
By Evan MarcusRead article →
VR.org OriginalHardwareJune 5, 2026
Apple's Next CEO Erased Every Vision Headset From the Roadmap. Two Pairs of Glasses Survived.
Ming-Chi Kuo reports that incoming Apple CEO John Ternus signed off on a sweeping overhaul of the Vision product roadmap. Every Vision Pro successor is gone. What remains is a display-free AI glasses product in 2027 and waveguide AR glasses that have slipped to 2029.
By Sam WhitfieldRead article →
VR.org OriginalHardwareJune 4, 2026
Two Quest 3 Headsets Are Going to the International Space Station
A six-year collaboration between Meta and the European Space Agency is sending two Quest 3 headsets to the ISS, where astronauts will use them to rehearse spacewalks before stepping out the hatch. Consumer VR hardware just earned its way into the most demanding training environment there is.
By Sam WhitfieldRead article →
VR.org OriginalSoftwareJune 4, 2026
Meta Gives Up Supernatural. The $400 Million Fitness App Goes Independent.
Meta is spinning out Supernatural into an independent company, Supernatural Health, three years after its $400 million acquisition of Within. The original founders and coaches return, the current app shuts down December 3, and the subscription doubles to $20 a month.
By Alex ReevesRead article →
VR.org OriginalHardwareJune 4, 2026
Acer Returns to XR After Seven Years With $500 AR Glasses and $300 AI Glasses
At Computex 2026 Acer unveiled the AR Vision GR0 display glasses and Gemini-powered GI0 AI Glasses, its first XR hardware since 2019. Aggressive pricing meets a 60Hz spec sheet, and another PC giant joins the smart glasses race.
By Jordan KuoRead article →
VR.org OriginalSoftwareJune 3, 2026
Meta Just Gave AI Assistants Direct Access to Your Quest. Native VR Development Will Never Look the Same.
Meta released open-source agentic tools for native Quest development, anchored by the Horizon Debug Bridge: an MCP server with 40+ tools that lets AI coding assistants search docs, debug on real headsets, and analyze performance traces. The native toolchain just caught up to the AI era.
By Nina CastilloRead article →
VR.org OriginalSoftwareJune 3, 2026
Rec Room Is Gone. The Virtual Worlds That Survive a Shutdown All Have One Thing in Common: They Are Open.
Rec Room went dark on June 1 and Spatial is sunsetting its creator tiers next month. The platforms that keep dying share one trait, and the open, self-hostable alternatives that keep surviving share another.
By Jordan KuoRead article →
VR.org OriginalGamingJune 2, 2026
Beat Saber Turns 8. As a Composer, I Think It Is Still the Most Important Game in VR.
Beat Saber just hit its eighth anniversary with three free new tracks, including an original in-house song. Eight years and nearly 10 million copies later, it is still the game I hand a headset to first. Here is why it works, from someone who makes music for a living.
By Evan MarcusRead article →
VR.org OriginalGamingJune 2, 2026
The Boys Hits PSVR2 on June 9, and the PS5 Pro Version Is the One I've Been Waiting For
The Boys: Trigger Warning lands on PSVR2 on June 9 as a PS5 Pro Enhanced build with community-requested improvements. After playing the Quest version, I think the PlayStation one is the one to wait for.
By Evan MarcusRead article →
VR.org OriginalXrJune 1, 2026
AWE USA 2026 Kicks Off June 15. Here Is What XR's Biggest Conference Will Be About.
Augmented World Expo returns to Long Beach June 15 to 18 under the theme 'I, Spatial: Humans Empowered by Spatial AI.' Here is what the must-attend XR conference is signaling about where the industry is headed in the back half of 2026.
By Jordan KuoRead article →
VR.org OriginalGamingMay 31, 2026
Virtual Hunter Just Hit PSVR2 and Quest. Is VR Finally Getting a Real Hunting Sim?
Korpi Games brought its realistic hunting simulator to PSVR2 and Meta Quest on May 27 at $24.99, with 64 square kilometer open worlds, six-player co-op, and platform-specific features that lean hard on each headset's hardware.
By Alex ReevesRead article →
VR.org OriginalGamingMay 30, 2026
May Is Almost Over. Here Is What Actually Landed in VR This Month.
Three weeks ago I previewed a stacked May release calendar. The month is nearly done, so here is the honest accounting: what hit, what slipped, what surprised me, and what you should be playing this weekend.
By Evan MarcusRead article →
VR.org OriginalEnterpriseMay 29, 2026
Virtuix Just Won an Air Force Contract. The VR Treadmill Company Found Its Real Customer in Defense.
Virtuix landed a U.S. Air Force AFWERX Phase I award for its Virtual Terrain Walk mission-rehearsal platform. After years selling VR treadmills to gamers, the company found the customer whose problem its hardware actually solves.
By Sam WhitfieldRead article →
VR.org OriginalHardwareMay 28, 2026
Bigscreen Beyond 2 Cleared Its Entire Backlog and Is Now Outselling the Vive Pro
Bigscreen has shipped tens of thousands of Beyond 2 headsets, cleared its preorder backlog, and crossed 1% of Steam VR users, passing the HTC Vive Pro. For a boutique PCVR headset that costs over a thousand dollars, that is a remarkable result.
By Alex ReevesRead article →
VR.org OriginalHardwareMay 28, 2026
Meta Just Set Connect 2026 for September 23. The Glasses Tease Is the Part That Matters.
Meta locked in Connect 2026 for September 23 to 24 and teased a new pair of smart glasses in the same breath. The product it chose to dangle tells you exactly where Reality Labs is spending its attention this year.
By Alex ReevesRead article →
VR.org OriginalHardwareMay 28, 2026
Meta's Next Headset Goes Back to OLED. Two Chinese Suppliers Will Build the Panels
Meta has reportedly signed Seeya Technology and BOE's BMOT division to supply OLED microdisplays for its next flagship Quest headset, ending a multi-year detour through LCD and pointing to a steeper price tier built to compete with Apple's Vision Pro and Samsung's incoming Galaxy XR.
By Alex ReevesRead article →
VR.org OriginalSoftwareMay 27, 2026
Meta Just Opened Ray-Ban Display Glasses to Third-Party Developers. Here Is How It Works.
Meta launched a developer preview for Ray-Ban Display with two SDK paths: a native mobile toolkit for iOS and Android, and a new Web Apps route using standard HTML, CSS, and JavaScript. Developers can now push content directly into the in-lens display for the first time.
By Nina CastilloRead article →
VR.org OriginalSoftwareMay 27, 2026
Godot's Android XR Story Just Got Real. The OpenXR Vendors Plugin v5.1 Is the Update That Closes the Gap.
Godot just shipped v5.1 of its OpenXR Vendors plugin with trackables, dynamic resolution, unbounded reference space, and a Direct Preview workflow upgrade. Android XR development on the open-source engine just caught up to Quest.
By Nina CastilloRead article →
VR.org OriginalGamingMay 26, 2026
Compass Launches Wednesday and It Might Be the VR Flight Game I Have Been Waiting For
Trebuchet's open-world VR flight adventure Compass drops May 28 on Quest 3 and SteamVR. You pilot a cargo ship through pastel skies, leave the cockpit to grapple across floating landscapes, and scout for an airborne caravan. I am very into this.
By Evan MarcusRead article →
VR.org OriginalGamingMay 26, 2026
FNAF: Secret of the Mimic Just Hit PC VR. The Franchise Always Belonged in This Headset.
Five Nights at Freddy's: Secret of the Mimic is now on Steam VR after April's PSVR2 launch. It is the first FNAF built ground-up for a headset, and the design choices say a lot about where Steel Wool thinks the franchise belongs.
By Alex ReevesRead article →
VR.org OriginalXrMay 25, 2026
Android XR SDK Developer Preview 4 Adds Unreal, Godot, and a Tool That Changes the Workflow
Google shipped Developer Preview 4 of the Android XR SDK with official Unreal Engine and Godot support, a new Engine Hub that bridges all three major game engines, and core libraries moving to beta. The platform just got serious for game developers.
By Nina CastilloRead article →
VR.org OriginalXrMay 25, 2026
Google's Android XR Catalyst Program Hands Out Free Project Aura Dev Kits. Here Is the Application Math.
Google opened applications for the Android XR Developer Catalyst Program at I/O 2026. The deadline is June 30, dev kits ship this summer, and the first cohort is intentionally small. Here is what developers actually get and how the math works.
By Jordan KuoRead article →
VR.org OriginalArMay 25, 2026
Neural Wristbands Just Got Their First Real AR Glasses Demo. Touchless Input Is About to Get Tested.
Wearable Devices and Meta-Bounds paired a neural wristband with lightweight AR glasses at AWE 2026. The pairing is small in scale but technically significant. Here is what it signals for the next round of AR input.
By Alex ReevesRead article →
VR.org OriginalArMay 24, 2026
XREAL Project Aura Showed Up at Google I/O and Stole the Show
XREAL debuted Project Aura at Google I/O with a 70-degree field of view, hand tracking, and full Android XR integration. It ships before the end of 2026, and the hands-on impressions are strong.
By Jordan KuoRead article →
VR.org OriginalXrMay 24, 2026
Google I/O 2026 Delivered Exactly What XR Developers Needed
Audio glasses confirmed for fall. iOS compatibility announced. Android Halo bridges phone and glasses. Google I/O proved that Android XR is not a concept anymore. It is a shipping platform.
By Evan MarcusRead article →
VR.org OriginalHardwareMay 24, 2026
The First 240Hz AR Gaming Glasses Are Here and They Cost $849
ASUS ROG and XREAL launched the R1, the world's first 240Hz micro-OLED AR gaming glasses. At $849 with a 171-inch virtual screen and 3ms latency, they ship June 1.
By Alex ReevesRead article →
VR.org OriginalArMay 22, 2026
Snap Will Ship True AR Glasses Before Google's HUD. The $2,500 Price Is Not a Mistake.
Alex Heath reports that Snap Specs ship this fall at roughly $2,500. That puts true binocular AR glasses on the market before Google's $799 Android XR Warby Parker frames, before Meta's next-generation Hypernova, and at a price that says Snap is not pretending to compete with either of them.
By Sam WhitfieldRead article →
VR.org OriginalArMay 21, 2026
Meta Answered Google's Ship Date Without Cutting Prices. That Is the Whole Read.
Forty-eight hours after Google put an October ship date on Android XR glasses, Meta has now made its moves. Andrew Bosworth posted, the paused European retail rollout got un-paused, and a Bloomberg report says the next Ray-Ban Display is being pulled into Q1 2027. The price on the current Display did not move. That last sentence is the entire competitive read.
By Sam WhitfieldRead article →
VR.org OriginalHardwareMay 20, 2026
Apple Just Made Vision Pro Drive a Power Wheelchair With Your Eyes. It Is the Strongest Use Case They Have Shipped.
Apple announced Tuesday that visionOS will let users drive Tolt and LUCI power wheelchairs using Vision Pro's eye tracking, with Bluetooth and wired connection paths and a US launch. It is a quiet announcement on the surface and a very loud one on the second read. While the analyst class spent the week arguing about whether Apple has given up on the headset, Apple shipped the most concrete answer it has put together yet to the question of what Vision Pro is actually for.
By Alex ReevesRead article →
VR.org OriginalSoftwareMay 20, 2026
Android XR SDK 1.0 Went GA. Here Is What Indie Developers Actually Got.
Evan covered the consumer ship date yesterday. The story I care about happened at the 1pm developer keynote, where Android XR SDK 1.0 went general availability, the toolchain finally got consolidated, the gesture grammar broke from every other XR platform, and Google put $30 million on the table for studios willing to commit before October. Here is what a small team actually does with all of that.
By Nina CastilloRead article →
VR.org OriginalArMay 19, 2026
Google I/O 2026 Recap: The Word Was 'Shipping,' Not 'Preview.' Meta's Glasses Lead Just Got a Clock.
I sat through the entire I/O keynote and the developer keynote after it, and the answer to the question Sam Whitfield asked yesterday is the one almost nobody expected. Google said the verb. Android XR glasses ship this fall, with a price, a partner order, and live demos that mostly worked. Meta still has the market, but it no longer has unlimited time.
By Evan MarcusRead article →
VR.org OriginalHardwareMay 19, 2026
A Month After Meta's Price Hike, PSVR2 Is Quietly the Best Deal in VR. Nobody Is Saying It Out Loud.
Meta raised every Quest it sells on April 19 over the memory shortage. PSVR2 did not move, because it is not a standalone computer. One month later the value column reads strangely, and the day Myst and Riven land on the headset is a good time to re-run it. Here is the math, and the catch.
By Alex ReevesRead article →
VR.org OriginalArMay 18, 2026
Google Previews Android XR Glasses Tomorrow. Meta Already Sells Them by the Million. That Gap Is the Whole Story.
Google's I/O keynote tomorrow will preview Android XR glasses with Gemini built in. The problem is not the technology. It is that Meta is already shipping a comparable product by the million while Google is still demoing one.
By Sam WhitfieldRead article →
VR.org OriginalArMay 18, 2026
The Same Optics Meta Puts on Your Face Are Going on a Soldier's Helmet. I Can't Stop Thinking About It.
A new report lays out how Meta is building the displays for Anduril's military AR glasses, the ones soldiers would use to call in drone strikes by looking at a target. The consumer roadmap and the battlefield roadmap just became the same roadmap.
By Evan MarcusRead article →
VR.org OriginalXrMay 17, 2026
Android XR Broke the Galaxy XR for Three Weeks, Then Fixed It. The Repair Is the Real Story.
An Android XR system update quietly degraded the $1,799 Galaxy XR for nearly three weeks before Google's patch landed. The more useful story is what the episode reveals about the platform every other headset maker is being asked to build on.
By Jordan KuoRead article →
VR.org OriginalHardwareMay 16, 2026
Everything Riding on Steam Frame
Valve's upcoming headset is not just another VR product launch. It is a bet that PC VR gaming can go mainstream without sacrificing what made it special. Here is why Steam Frame matters more than anything else in VR right now.
By Evan MarcusRead article →
VR.org OriginalEnterpriseMay 15, 2026
Samsung Galaxy XR Just Became an Enterprise Device. Here Is What Changed.
Samsung's latest Galaxy XR firmware update adds full Android Enterprise support, Knox security, and a five-year update commitment. The headset just crossed the threshold from consumer gadget to corporate IT asset.
By Sam WhitfieldRead article →
VR.org OriginalXrMay 15, 2026
This Week in VR: Android XR Goes Big, Steam Frame Hits a Wall, and Myst Returns
Google revealed its full Android XR strategy, Valve's Steam Frame ran into supply chain problems, and two of the most beloved puzzle games in history arrived on PSVR2. Here is everything that happened this week.
By Sam WhitfieldRead article →
VR.org OriginalEnterpriseMay 15, 2026
visionOS 27 Is Looking Like a Maintenance Release. For Vision Pro Enterprise Buyers, That Is Good News.
Apple will reveal visionOS 27 at WWDC on June 8, and reports out this week say it will be a refinement release rather than a feature reveal. That sounds like a letdown, but it is exactly what the small but real Vision Pro enterprise base has been asking for.
By Jordan KuoRead article →
VR.org OriginalHardwareMay 14, 2026
Apple's Vision Pro 2 Is at Least Two Years Away. The New Timeline Tells the Whole Story.
Bloomberg's Mark Gurman just confirmed Apple's next Vision Pro is at least two years away, with the planned N100 successor shelved. Here is what that timeline means for Meta, Valve, Samsung, and the rest of the headset market.
By Sam WhitfieldRead article →
VR.org OriginalGamingMay 14, 2026
Myst and Riven Remakes Launch on PSVR2 This Monday. Here Is Why That Matters.
Cyan Worlds brings both iconic puzzle adventures to PlayStation VR2 on May 19 with PS5 Pro enhancements, ray tracing, and full flatscreen support. PSVR2 just got two of its strongest arguments.
By Alex ReevesRead article →
VR.org OriginalXrMay 14, 2026
What XR Developers Should Actually Watch for at Google I/O Next Week
Google I/O kicks off May 19 with hands-on XR glasses demos and two dedicated spatial computing sessions. Here is what developers building on Android XR need to pay attention to.
By Nina CastilloRead article →
VR.org OriginalHardwareMay 13, 2026
The AI Boom Is Eating the RAM That Steam Frame Needs. Here Is What That Means for Valve's Launch.
Valve's most anticipated VR headset is caught in an industry-wide memory shortage driven by AI demand. The Steam Frame is marked 'coming soon' on Steam, but the road to launch just got more complicated.
By Alex ReevesRead article →
VR.org OriginalSoftwareMay 13, 2026
The Original 1984 Tetris Just Landed on Apple Vision Pro, and It Looks Exactly Right
Resolution Games added the original Elektronika 60 Tetris to Retrocade on Apple Vision Pro, complete with a faithfully recreated Japanese arcade environment from the mid-1980s.
By Nina CastilloRead article →
VR.org OriginalXrMay 12, 2026
Everything XR Google Just Announced at The Android Show
Galaxy XR headset updates, a two-tier smart glasses strategy, and fashion house partnerships. Here is what Google revealed about XR at today's Android Show.
By Jordan KuoRead article →
VR.org OriginalArMay 12, 2026
Google, Meta, and Apple Are All Building Smart Glasses. Only One of Them Scares Me.
The Android Show confirmed that Google is going all in on smart glasses. Apple is testing four frame designs. Meta already owns the market. As a VR gamer, I have thoughts on where this leaves us.
By Alex ReevesRead article →
VR.org OriginalGamingMay 12, 2026
FlatOut 4 VR Is Unhinged Vehicular Carnage. I Cannot Stop Playing It.
FlatOut 4: Total Insanity VR hit SteamVR Early Access on May 7, and after a weekend of playing it I am here to report that arcade racing finally has the VR adaptation it deserves.
By Evan MarcusRead article →
VR.org OriginalGamingMay 11, 2026
The Creature Feature Showcase Reminded Me Why I Love VR Gaming
Creature's May 2026 showcase delivered a lineup that had Quest gamers saying their will to live is back. From an open-world flight adventure to a singing sock puppet, here is everything worth knowing.
By Evan MarcusRead article →
VR.org OriginalGamingMay 11, 2026
Roboquest VR Brings Its Roguelite Chaos to Meta Quest on May 21 With Full Co-Op
Flat2VR Studios' acclaimed roguelite FPS lands on Meta Quest with same-day co-op support across all platforms. Here is what to expect from one of VR's fastest shooters.
By Alex ReevesRead article →
VR.org OriginalXrMay 11, 2026
Google's Galaxy XR Memory Leak Fix Is Finally Live. Here Is What It Patches, and What Still Slips Through.
Three weeks after Google promised a hotfix was top priority, update vI610UEU2AZD8 is rolling out to Galaxy XR headsets. The memory leak is patched. A few smaller bugs are not.
By Jordan KuoRead article →
VR.org OriginalArMay 10, 2026
The Android Show Is Tomorrow. Here Is What Google Will Reveal About XR Glasses.
Google split its developer event into two acts this year: The Android Show on May 12 and I/O on May 19. Tomorrow's show at 10 AM PT is expected to feature Android XR glasses updates, Google's own Gemini-powered smart glasses, partner hardware from Warby Parker and Gentle Monster, and Android 17.
By Jordan KuoRead article →
VR.org OriginalArMay 9, 2026
The Smart Glasses Wars Are Here. What Does That Mean for People Who Actually Play VR Games?
This week Samsung, Apple, and Google all made major smart glasses moves. IDC data confirmed glasses outsell VR headsets 3:1. As a VR gamer watching the industry pivot, I have thoughts about what the glasses era means for people who love putting on a headset and disappearing into another world.
By Evan MarcusRead article →
VR.org OriginalGamingMay 8, 2026
H3VR Is Getting a Sequel. It Is Coming to Quest. I Need a Minute.
Hot Dogs, Horseshoes & Hand Grenades 2 was announced at the Creature Feature Showcase for Quest 3/3S and Steam. It is a full extraction shooter with procedurally generated environments and the best gun simulation in VR. This is not a port. Meta backed the development. I am losing it.
By Evan MarcusRead article →
VR.org OriginalXrMay 8, 2026
This Week in VR: Smart Glasses Took Over, H3VR2 Stole the Show, and Developers Got New Tools
The week of May 2-8, 2026 delivered one of the most packed news cycles in recent VR and XR history. Samsung Galaxy Glasses leaked, Apple revealed four smart glasses designs, IDC data showed glasses outselling headsets 3:1, H3VR2 was announced for Quest and Steam, and both Google and Meta shipped major developer tools.
By Sam WhitfieldRead article →
VR.org OriginalEnterpriseMay 8, 2026
Apple, Meta, and Microsoft Are All Out of Enterprise XR Hardware. The Vendors Picking Up the Slack Were Built for This Work.
Apple just disbanded the Vision Pro team. Microsoft killed HoloLens. Meta shut down Horizon Workrooms. The vendors picking up enterprise XR contracts were built for this work all along.
By Sam WhitfieldRead article →
VR.org OriginalSoftwareMay 7, 2026
Meta's Interaction SDK Now Works in Unreal Engine and on Non-Meta Headsets. That Changes Things.
Meta Interaction SDK v69 adds full Unreal Engine 5.4 support and compatibility with non-Meta headsets on Unity. Grab, Poke, Raycast, and hand tracking interactions now work across engines and devices. Meta is making its best VR interaction tools available to everyone.
By Nina CastilloRead article →
VR.org OriginalSoftwareMay 7, 2026
Google Just Opened Android XR Glasses Development to Everyone. Here Is What Developers Get.
Android XR SDK Developer Preview 3 is live with the first official tools for building AI glasses apps. Jetpack Compose Glimmer handles UI for transparent displays. Jetpack Projected lets phones push XR experiences to glasses. A new AI Glasses emulator in Android Studio means you can test without hardware.
By Nina CastilloRead article →
VR.org OriginalHardwareMay 7, 2026
Meta CTO Pushes Back on the 'Quest 4 Is Dead' Story, Says the Company Will Learn from Steam Frame
Andrew Bosworth used a sit-down with Alex Heath this week to confirm two new Meta headsets are still on the roadmap, and to acknowledge that Valve's Steam Frame is going to influence what comes next.
By Alex ReevesRead article →
VR.org OriginalGamingMay 6, 2026
Every VR Game Worth Watching in May 2026. Here Is What to Play This Month.
May 2026 has a stacked lineup of VR releases across Quest, PSVR2, and PC VR. Spymaster brings time-bending espionage from the A Fisherman's Tale devs. Evil Inside VR rebuilds a horror classic for VR from the ground up. Roboquest VR finally adds co-op. Here is everything hitting headsets this month.
By Evan MarcusRead article →
VR.org OriginalSoftwareMay 6, 2026
Meta Just Open-Sourced Its Haptics Stack Under MIT. The Best Tool for VR Touch Design Is Now Yours to Fork.
Meta Haptics Studio and the Haptics SDK are now both on GitHub under the MIT license, with native Wwise support shipping alongside it. Open source XR tooling just took another big step forward.
By Nina CastilloRead article →
VR.org OriginalSoftwareMay 6, 2026
WebGPU Just Hit Baseline in Every Major Browser. Three.js Is Already Shipping It and WebXR Is the Real Winner.
WebGPU is now shipping by default in Chrome, Edge, Firefox, and Safari. Three.js made it production-ready with zero config. The 15-year WebGL era is over, and immersive web apps are the biggest beneficiary.
By Nina CastilloRead article →
VR.org OriginalGamingMay 5, 2026
Survios Just Got Wiped Out. I've Been Playing Their Games Since 2016 and This One Hurts.
Survios, the studio behind Raw Data, Sprint Vector, Creed: Rise to Glory, and Alien: Rogue Incursion, has reportedly laid off the bulk of its development team. The Alien sequel is gone with them, and so is a chunk of VR's first generation.
By Evan MarcusRead article →
VR.org OriginalHardwareMay 4, 2026
Smart Glasses Are Now Outselling VR Headsets 3 to 1. The Numbers Tell the Whole Story.
IDC data confirms what the industry already suspected: global XR shipments grew 44.4% in 2025, but smart glasses drove nearly all of that growth. VR and MR headsets actually declined 14% in the first half. Meta Quest shipments fell 42.3% year-over-year. The market has spoken, and it wants glasses.
By Alex ReevesRead article →
VR.org OriginalArMay 4, 2026
Apple Is Testing Four Smart Glasses Designs. None of Them Have a Display.
Bloomberg reports Apple is testing four distinct frame styles for AI smart glasses made from premium acetate, with a vertical oval camera system, hand gesture recognition, and deep Siri integration. No display. No AR overlays. An unveil at the iPhone 18 event in September looks likely, with sales starting in 2027.
By Sam WhitfieldRead article →
VR.org OriginalHardwareMay 4, 2026
Valve's New Steam Controller Sold Out in Under an Hour. There Is No Restock Date Yet.
Valve's $99 Steam Controller went on sale at 10 AM Pacific today and sold out before noon. No restock date, no Amazon listing, no retail partner to fall back on. Resellers are already listing units on eBay for double and triple the price.
By Alex ReevesRead article →
VR.org OriginalXrMay 4, 2026
The Steam Controller Sellout Is the Most Useful Demand Signal We Have for Steam Frame
The Steam Controller selling out in an hour is being read as a scarcity story. The more interesting reading is what it says about appetite for Valve hardware in 2026, and what that appetite means when the Steam Frame eventually opens preorders.
By Alex ReevesRead article →
VR.org OriginalArMay 4, 2026
Samsung Galaxy Glasses Just Leaked Through a Software Update. Here Is Everything We Know.
Samsung accidentally revealed its Android XR smart glasses through a Nearby Device Scanning app update. Two models are in development: Jinju, a display-less AI-first pair at $379-$499, and Haean, a premium micro-LED display variant for 2027. A July Galaxy Unpacked unveil looks likely.
By Jordan KuoRead article →
VR.org OriginalArMay 4, 2026
Niantic Is Killing Its Flagship AR Mobile Game. That's the Loudest Signal Yet That the Phone Lost.
Niantic Spatial is sunsetting Peridot, its flagship mobile AR pet game, after three years. The franchise lives on, but only on AR glasses. That tells you everything about where the platform is going.
By Sam WhitfieldRead article →
VR.org OriginalArMay 3, 2026
Gucci, Warby Parker, and Gentle Monster Are All Making Google Smart Glasses. Fashion Just Entered the AR Race.
Google is not building its own smart glasses this time. It is powering everyone else's. Gucci confirmed Android XR glasses for 2027. Warby Parker is targeting 2026 with $150 million in Google backing. Gentle Monster is in too. The strategy is clear: make AR glasses a fashion category, not a tech gadget.
By Jordan KuoRead article →
VR.org OriginalGamingMay 2, 2026
I Bought the Original Steam Controller in 2015. Here's Why I'm Setting an Alarm for Monday.
I owned the first Steam Controller for four years before Valve quietly discontinued it. The 2026 version corrects every mistake the original made, without abandoning the one weird idea that made it interesting in the first place.
By Evan MarcusRead article →
VR.org OriginalHardwareMay 1, 2026
Valve's Steam Controller Launches May 4 for $99. It Solved Stick Drift and Early Reviews Are Glowing.
The new Steam Controller ships this Sunday. $99, Steam store exclusive, 35+ hour battery, TMR magnetic thumbsticks that eliminate stick drift, dual trackpads with haptics, 6-axis gyro, and Grip Sense. Reviews from early access units call it 'a massive improvement over the flawed original.'
By Alex ReevesRead article →
VR.org OriginalArMay 1, 2026
Google I/O Is in 18 Days. Android XR Is About to Have Its Biggest Moment Yet.
Google I/O runs May 19-20 in Mountain View. Android XR is expected to dominate the keynote with new hardware partners, Gemini integration updates, and at least five devices launching this year. Here is everything to watch for.
By Jordan KuoRead article →
VR.org OriginalEnterpriseMay 1, 2026
Apple Killed the Vision Pro for Consumers. Surgeons Just Found What It's Actually For.
On the same week Apple reportedly shelved Vision Pro development, a Long Island surgeon disclosed he has performed hundreds of cataract operations wearing one. The enterprise medical case for spatial computing is real, even if the consumer one isn't.
By Sam WhitfieldRead article →
VR.org OriginalGamingApril 30, 2026
TMNT: Empire City Is Here. I Played It. Here Are My Thoughts.
The first TMNT VR game launched today. I have been looking forward to this one for weeks. After a few hours with it, here is what works, what needs patching, and why I am still having a great time.
By Evan MarcusRead article →
VR.org OriginalHardwareApril 30, 2026
Pico's Project Swan Has Better Specs Than Vision Pro at Potentially Half the Price
ByteDance's Pico just detailed its next flagship headset. Project Swan features 4000 PPI micro-OLED displays, a dual-chip architecture, 270 grams, and a visionOS-style spatial operating system. It launches later this year.
By Alex ReevesRead article →
VR.org OriginalEnterpriseApril 30, 2026
AI Is Eating VR's Supply Chain. Every Headset Maker Is Feeling It.
DRAM prices have surged over 200% since early 2025. Meta hiked Quest prices by up to $100. Sony cut PSVR2 production. HTC delayed the Vive XR Elite refresh. Valve cannot keep the Steam Deck OLED in stock. The common thread is AI data centers consuming the world's memory supply.
By Sam WhitfieldRead article →
VR.org OriginalEnterpriseApril 30, 2026
Meta Just Lost Another $4 Billion on VR. The CFO Said the Quiet Part Out Loud.
Reality Labs posted a $4 billion operating loss in Q1 2026 against $402 million in revenue, and Meta's CFO confirmed VR spending will decrease significantly as resources shift to smart glasses.
By Alex ReevesRead article →
VR.org OriginalGamingApril 29, 2026
Flight Simulator on PSVR2 Is the Biggest Thing to Happen to PlayStation VR in a Year
Microsoft Flight Simulator 2024 just got free PSVR2 support with Sim Update 5. All 125 aircraft. Custom Sense controller interactions. Foveated rendering. This is the system seller PSVR2 needed.
By Evan MarcusRead article →
VR.org OriginalSoftwareApril 29, 2026
Meta Tried to Kill Horizon Worlds in VR. The Backlash Was So Fast They Reversed It in 48 Hours.
Meta announced Horizon Worlds would leave Quest headsets by June 15. Users called it a betrayal. CTO Andrew Bosworth reversed the decision on Instagram Stories the next day. But the real story is what the numbers reveal about where Meta's metaverse actually lives.
By Nina CastilloRead article →
VR.org OriginalGamingApril 28, 2026
April Delivered. Here Are the VR Games Worth Your Time Right Now.
Two weeks ago I said April might be the best month for VR games in years. The month is almost over. Here is what actually landed, what surprised me, and what you should be playing tonight.
By Evan MarcusRead article →
VR.org OriginalArApril 28, 2026
Snap Just Fired 1,000 People. The AR Glasses Team Got a Hiring Boost Instead.
Snap cut 16% of its workforce and killed 300 open roles. But Specs, the AR glasses subsidiary that has burned $3.5 billion, is actually adding headcount. Activist investor Irenic Capital wanted Snap to shut Specs down entirely. Spiegel said no.
By Jordan KuoRead article →
VR.org OriginalGamingApril 28, 2026
One Student. Three-Player Co-Op. Real Physics. 'One More Delve' Just Embarrassed Half the Big-Studio VR Releases This Year.
One More Delve hit Quest 3 and SteamVR yesterday. It is a physics-based three-player dungeon crawler shipped by a single student developer, and after a few hours with it, I am genuinely stunned at what one person pulled off.
By Evan MarcusRead article →
VR.org OriginalArApril 27, 2026
Samsung's Galaxy Glasses Just Leaked, and Ray-Ban Meta Finally Has a Real Android Rival
The first marketing renders of Samsung's display-less Galaxy Glasses surfaced today. They run Android XR, weigh 50 grams, start at $379, and Meta should be paying attention.
By Jordan KuoRead article →
VR.org OriginalSoftwareApril 25, 2026
Valve's Steam Frame Verified Label Requires 90 FPS. That's Stricter Than Quest and Pico.
Valve revealed the technical requirements for the Steam Frame Verified badge at GDC 2026. Standalone VR games must hit 90 FPS. Meta and Pico accept 72Hz. For developers targeting a mobile chip, that gap is enormous.
By Nina CastilloRead article →
VR.org OriginalHardwareApril 25, 2026
Valve's Steam Machine and Steam Controller Store Pages Just Went Live. The Rollout Is Starting.
Komodo Station, Valve's official Asian distributor, listed the Steam Machine, Steam Controller, and Steam Frame on its store this week. No prices yet, but the signal is clear: Valve is getting ready to ship.
By Alex ReevesRead article →
VR.org OriginalGamingApril 24, 2026
The First Teenage Mutant Ninja Turtles VR Game Launches Next Week and I Am Not Okay
Teenage Mutant Ninja Turtles: Empire City drops April 30 on Quest, Steam VR, and Pico. Four-player co-op, signature weapons, first-person turtle combat. This is the VR game I have been waiting for since I was eight years old.
By Evan MarcusRead article →
VR.org OriginalEnterpriseApril 24, 2026
The Person Who Built Vision Pro Is Thinking About Walking Away From Apple
Mike Rockwell, the Apple executive who created Vision Pro and now leads the Siri overhaul, has reportedly considered leaving the company. The story behind the story is about what happens when a flagship bet underperforms and the person who championed it gets reassigned.
By Sam WhitfieldRead article →
VR.org OriginalArApril 23, 2026
The VITURE Beast Ships Next Week at $549. Here's Why XR Glasses Are Quietly Winning.
VITURE's Beast XR glasses pack a 174-inch display, switchable AR/VR modes, and Sony micro-OLED panels into an 88-gram frame for $549. They ship April 27 and work with everything from PS5 to Steam Deck.
By Jordan KuoRead article →
VR.org OriginalGamingApril 23, 2026
The Job Simulator Studio Just Dropped a Swamp-Themed VR Expansion and It's Exactly as Weird as You'd Hope
Owlchemy Labs launched Sporelando, a new Dimension Pack for Dimensional Double Shift, today on Quest and Android XR. Sentient mushrooms, golf carts with a pulse, and the best $4.99 you'll spend in VR this week.
By Evan MarcusRead article →
VR.org OriginalXrApril 23, 2026
Android XR's First Big Update Broke the Galaxy XR. Google Says the Fix Is Top Priority.
The April Android XR update shipped auto-spatialization and a memory leak. Galaxy XR owners are rebooting every 30 minutes, and Google just confirmed the hotfix is top priority.
By Alex ReevesRead article →
VR.org OriginalHardwareApril 23, 2026
Bigscreen Beyond 2 Is a 107-Gram Argument That PC VR Is Not Dead
Bigscreen Beyond 2 weighs 107 grams, pushes 2560x2560 per eye through micro-OLED panels, adds eye tracking, and costs $1019. In a market that has mostly given up on enthusiast PC VR, that spec sheet is a statement.
By Alex ReevesRead article →
VR.org OriginalSoftwareApril 22, 2026
Godot 4.6 Is Quietly Becoming the Best Open Source XR Engine, and Meta Is Helping Pay for It
Godot 4.6 ships with OpenXR 1.1, frame synthesis, a universal APK for every OpenXR headset, and full Spatial Entities support. Meta has been funding the maintainers. Indie XR devs should be paying attention.
By Nina CastilloRead article →
VR.org OriginalGamingApril 21, 2026
32-Player VR Combat Finally Ships This Week. I Have Questions.
Forefront hits 1.0 on Quest, SteamVR, and Pico this Thursday with 32-player lobbies, cross-platform progression, and vehicles on land, sea, and air. I have been burned before, but this one actually looks like the thing.
By Evan MarcusRead article →
VR.org OriginalArApril 20, 2026
Rokid's 49-Gram Glasses Are Outselling Meta's Display Category. The Open AI Playbook Is Why.
Rokid's 49-gram AR glasses just took the global lead in display AI smart glasses sales, and a March software update put Gemini on the product before Google's own glasses have even shipped.
By Jordan KuoRead article →
VR.org OriginalGamingApril 18, 2026
Into the Radius 2 Leaves Early Access on Wednesday. If You Like Survival Shooters, Pay Attention.
CM Games' Stalker-inspired VR survival shooter hits 1.0 on April 23 with a full story campaign, new weapons, night vision goggles, and 4-player co-op on the way. This is one of the best hardcore VR games most people have never heard of.
By Alex ReevesRead article →
VR.org OriginalGamingApril 18, 2026
Little Nightmares in VR Sounds Terrifying. I Cannot Wait.
Bandai Namco and Iconik are bringing Little Nightmares to VR on April 24 with Altered Echoes. You play as Dark Six in first person across Quest, PSVR2, and SteamVR. This is the kind of franchise that was always meant for a headset.
By Evan MarcusRead article →
VR.org OriginalHardwareApril 17, 2026
The Meta Quest 3 Goes Up on Sunday, and I'm Not Surprised
Meta is raising Quest 3 and Quest 3S prices on April 19, and while the memory chip story is real, the timing leaves a lot of room for competitors. One gamer's take.
By Evan MarcusRead article →
VR.org OriginalXrApril 17, 2026
Android XR's First Real Update Lands, and Auto-Spatialization Is the Feature to Watch
Google shipped the April Android XR update with five new features, but the one that matters for the ecosystem is auto-spatialization. Android's platform strategy for XR is finally coming into focus.
By Jordan KuoRead article →
VR.org OriginalEnterpriseApril 17, 2026
Apple's Revamped Business App Adds Vision Pro Support, and the Timing Matters
Apple's quietly released Business 2.0 app adds Vision Pro support and goes free, signaling a platform move that enterprise IT should track closely.
By Sam WhitfieldRead article →
VR.org OriginalHardwareApril 15, 2026
Meta Just Solved Smart Glasses' Biggest Problem. The Ray-Ban Blayzer and Scriber Ship With Prescriptions Built In.
Meta launched two new Ray-Ban Meta smart glasses designed from the ground up for prescription wearers. The Blayzer Optics and Scriber Optics start at $499, ship to optical retailers, and come with AI nutrition tracking and neural handwriting input.
By Alex ReevesRead article →
VR.org OriginalSoftwareApril 15, 2026
AI Agents Can Now Build, Test, and Debug WebXR Apps Without You
Meta's Immersive Web SDK now ships with AI-assisted tooling that lets agents write, test, and debug full VR experiences autonomously, while Google's Vibe Coding XR turns plain-English prompts into WebXR apps in under a minute. The barrier to building for VR has never been lower.
By Nina CastilloRead article →
VR.org OriginalGamingApril 15, 2026
Project Hail Mary is Getting a VR Game, and Andy Weir Wrote a New Story for It
Maze Theory is bringing Andy Weir's Project Hail Mary to VR with an original story written by Weir himself. You play as Ryland Grace during an untold chapter of the Hail Mary mission, cooperating with Rocky in mixed reality.
By Evan MarcusRead article →
VR.org OriginalXrApril 15, 2026
Google Just Made Every 2D App Work in 3D. Here's How Android XR Auto-Spatialization Changes Everything.
Google's April Android XR update introduces auto-spatialization, converting any 2D app into a 3D spatial experience with one button press. Combined with Android Enterprise support and five years of guaranteed updates, this is Google's clearest signal yet that spatial computing is ready for mainstream adoption.
By Jordan KuoRead article →
VR.org OriginalEnterpriseApril 15, 2026
The Company Behind Pokemon GO Just Launched the Infrastructure Layer for AR
Niantic Spatial launched Scaniverse and VPS 2.0, a 3D mapping platform built on 30 billion images collected through Pokemon GO. The technology enables centimeter-accurate positioning anywhere GPS fails, targeting enterprise AR, robotics, and autonomous navigation.
By Sam WhitfieldRead article →
VR.org OriginalSoftwareApril 14, 2026
Meta and Unity Just Extended Their VR Partnership. Here's What It Means for Developers.
Meta and Unity have extended their multi-year partnership to deepen VR development tools for Quest. With Unity powering over 60% of VR content, the deal reinforces the engine's dominance and gives developers stability at a time when the industry needs it.
By Nina CastilloRead article →
VR.org OriginalHardwareApril 14, 2026
Steam Frame Is Still Coming. Here's Everything New Since the Announcement.
Valve's standalone VR headset is still on track for 2026 despite component delays. GDC brought new details on verification standards, and the spec sheet keeps looking better the more we learn.
By Alex ReevesRead article →
VR.org OriginalEnterpriseApril 14, 2026
Enterprise VR Training Now Returns 219% ROI. The Business Case Is Over.
A Forrester study commissioned by Meta shows enterprise VR training delivers 219% ROI with payback in under six months. With 91% of enterprises now using or planning VR training, the question is no longer whether it works but how fast companies can deploy it.
By Sam WhitfieldRead article →
VR.org OriginalGamingApril 14, 2026
I Tried to Replace the Gym With VR. Here's What Actually Happened.
Meta spent $400 million on Supernatural and then abandoned it. Beat Saber burns as many calories as tennis. VR fitness works, but not the way anyone predicted. A personal look at what stuck, what failed, and what the science actually says.
By Evan MarcusRead article →
VR.org OriginalGamingApril 14, 2026
April 2026 Might Be the Best Month for VR Games in Years
From a 32-player Battlefield-style shooter to a Stalker-inspired survival epic to Little Nightmares in VR, April 2026 is delivering one of the most stacked release months VR gaming has ever seen.
By Evan MarcusRead article →
VR.org OriginalXrApril 13, 2026
WebXR Adoption Just Jumped 40%. The Browser is Coming for Native Apps.
WebXR adoption surged 40% in 2026 as browser-based immersive experiences eliminate the friction of app store downloads. With Safari, Chrome, and Quest Browser all supporting the standard, the browser might be the most important XR platform nobody talks about.
By Jordan KuoRead article →
VR.org OriginalArApril 12, 2026
Snap Just Locked In Qualcomm for Specs. Here's Why That Matters.
Days after losing its AR lead and spinning up Specs Inc., Snap signed a multi-year deal with Qualcomm to power consumer Specs with Snapdragon XR. The pieces are finally coming together.
By Jordan KuoRead article →
VR.org OriginalHardwareApril 12, 2026
Valve Just Turned Your $3,500 Vision Pro Into a PC VR Headset
Valve's Steam Link wireless PC VR streaming software now supports Apple Vision Pro. Vision Pro owners can suddenly stream the entire SteamVR library from their gaming PC. That's a very big deal.
By Nina CastilloRead article →
VR.org OriginalHardwareApril 9, 2026
Meta is Building the Quest 4 Around One Idea: Make It Feel Like Smart Glasses
Meta is restructuring Reality Labs and hiring Apple designers to make the Quest 4 lighter than anything the company has shipped before. Meanwhile, the Phoenix mixed reality glasses are delayed to 2027.
By Alex ReevesRead article →
VR.org OriginalSoftwareApril 9, 2026
Nvidia's GeForce Now Just Made Cloud VR Actually Viable
90fps cloud streaming for VR headsets plus native GOG library integration. Nvidia just removed two of the biggest barriers to cloud-powered VR gaming.
By Alex ReevesRead article →
VR.org OriginalGamingApril 7, 2026
Rec Room is Shutting Down. Social VR is in Trouble.
Rec Room, once valued at $3.5 billion and one of the most prominent social VR platforms ever built, is shutting down in June. The dream of the social metaverse just lost one of its biggest believers.
By Evan MarcusRead article →
VR.org OriginalEnterpriseApril 7, 2026
Samsung Just Made the Galaxy XR a Real Enterprise Tool
A major Galaxy XR update rolling out today brings full Android Enterprise support, opening the headset to training, healthcare, manufacturing, and retail deployments at scale.
By Sam WhitfieldRead article →
VR.org OriginalArApril 6, 2026
Snap's AR Glasses Lead Just Quit. Then They Formed a Whole New Company for Specs.
Scott Myers, Snap's top Spectacles exec, left over a dispute with CEO Evan Spiegel. Days later, Snap formed Specs Inc., a new subsidiary entirely dedicated to AR glasses. What's going on inside Snap's AR strategy?
By Jordan KuoRead article →
VR.org OriginalEnterpriseApril 6, 2026
VR Gaming is Helping Kids With Dyspraxia Build Motor Skills
Emerging research shows VR gaming could be a powerful therapeutic tool for children with dyspraxia, a coordination condition affecting 5-6% of kids worldwide.
By Sam WhitfieldRead article →
VR.org OriginalSoftwareApril 4, 2026
Nvidia Just Connected RTX GPUs to Apple Vision Pro, and It Changes Everything
CloudXR 6.0 bridges Nvidia's RTX rendering power to visionOS, solving one of mixed reality's biggest problems: the computational bottleneck. This could be what makes Vision Pro a serious professional tool.
By Jordan KuoRead article →
VR.org OriginalArApril 4, 2026
Meta is Being Sued Over Ray-Ban Smart Glasses Privacy. This Was Always Going to Happen.
A class action lawsuit alleges Meta sent private camera footage from Ray-Ban smart glasses to a subcontractor in Kenya for AI training. The privacy reckoning for camera-equipped wearables has arrived.
By Evan MarcusRead article →
VR.org OriginalGamingApril 4, 2026
You Can Walk Through Night City in VR This Year
Zero Latency and CD Projekt Red are bringing Cyberpunk 2077 to free-roam, location-based VR venues worldwide. Walk through Night City with your friends, physically.
By Evan MarcusRead article →
VR.org OriginalXrApril 4, 2026
This Week in VR: Polyarc Layoffs, Black Mirror Goes VR, and the VR Games Showcase Recap
Weekly roundup: Moss studio Polyarc announces major layoffs, Black Mirror is getting a location-based VR experience, the VR Games Showcase delivered two dozen reveals, and more.
By Sam WhitfieldRead article →
VR.org OriginalGamingApril 3, 2026
The Studio Behind Moss Just Gutted Its Team. VR Has a Problem.
Polyarc, the studio that created one of VR's most beloved franchises, announced significant layoffs this week. They're not the only ones. The VR game development landscape is in trouble.
By Evan MarcusRead article →
VR.org OriginalGamingApril 3, 2026
Black Mirror is Coming to VR, and It Might Be the Perfect Match
Netflix's dystopian anthology series is getting a location-based VR experience, launching in Montreal next month. If any IP belongs in VR, it's this one.
By Evan MarcusRead article →
VR.org OriginalHardwareMarch 30, 2026
Nintendo Brought Back the Virtual Boy and It's Perfectly Nintendo
A $100 plastic headset that plays 30-year-old red and black games. Only Nintendo could make this work. And somehow, they did.
By Alex ReevesRead article →
VR.org OriginalGamingMarch 30, 2026
The VR Games Showcase Just Dropped Nearly Two Dozen Reveals. Here Are the Ones That Matter.
Payday in VR, The Boys in VR, a new open-world flying game, and a pile of release dates. The March 2026 VR Games Showcase was stacked. Here's what stood out.
By Evan MarcusRead article →
VR.org OriginalSoftwareMarch 25, 2026
Google Just Made It Possible to Build XR Apps by Talking to Gemini
Google Research unveiled Vibe Coding XR, a workflow that lets you describe a spatial computing experience in plain English and have Gemini build it for you in under 60 seconds. This could change everything about how XR apps get made.
By Jordan KuoRead article →
VR.org OriginalArMarch 21, 2026
2026 Might Be the Year Smart Glasses Finally Make Sense
After years of false starts, smart glasses are having a real moment. From Ray-Ban Meta to Samsung's Galaxy Glasses to Google's Android XR prototypes, 2026 is the year AR wearables go from awkward to everyday.
By Jordan KuoRead article →
VR.org OriginalSoftwareMarch 20, 2026
Android XR Could Be the Most Important Platform Launch Since Android
Google's spatial computing operating system is powering headsets and glasses from Samsung, XREAL, and more. If Android XR succeeds, it could do for spatial computing what Android did for smartphones.
By Jordan KuoRead article →
VR.org OriginalHardwareMarch 19, 2026
Valve's Steam Frame: Everything We Know So Far
Valve's first standalone VR headset is coming in 2026. Here's everything confirmed so far about Steam Frame, what it means for VR gaming, and why it could be the most important headset launch in years.
By Evan MarcusRead article →
VR.org OriginalGamingMarch 17, 2026
The 5 Scariest VR Games You Can Play Right Now
Horror in VR is a completely different experience than on a flat screen. These five games will genuinely make you uncomfortable, and that's why they're great.
By Evan MarcusRead article →
VR.org OriginalGamingMarch 14, 2026
Half-Life: Alyx is Still the Gold Standard for VR Gaming
Years after its release, Half-Life: Alyx remains the single most compelling argument for owning a VR headset. Here's why it still holds up and why nothing has come close.
By Evan MarcusRead article →
