Gaming
VR gaming news, reviews, and analysis. From AAA launches and indie gems to game showcases and studio announcements, we cover the games that make VR worth owning. Our team tracks releases across Quest, PSVR2, SteamVR, and every major platform so you never miss what's next.
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VR.org OriginalsoftwareBy Nina Castillo
X-Plane and iRacing Just Landed on Vision Pro, and Your Real Cockpit Comes With Them
X-Plane Streaming Link and iRacing Connect are now live on the visionOS App Store, streaming both sims from your PC with foveated rendering at up to 120FPS. The standout feature: passthrough blends your physical yoke, wheel, and pedals directly into the virtual cockpit.
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VR.org OriginalgamingBy Evan Marcus
Steam Frame Still Has No Launch Game. It Is Time to Talk About What That Means.
Three weeks ago I wrote that Valve does not launch hardware without software to justify it. The evidence says I was wrong. Valve has flatly denied having any VR content in development, and the silence has held for seven months. Time to think honestly about what a Steam Frame launch without an Alyx moment actually looks like.
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VR.org OriginalxrBy Evan Marcus
This Week in VR: Apple Guts Its Headset Roadmap, Quest 3 Goes to Space, and Beat Saber Turns 8
Apple's incoming CEO erased every Vision headset from the roadmap, two Quest 3 units are heading to the ISS, Meta cut Supernatural loose, Acer came back to XR, and the most important rhythm game ever made turned eight. One of the busiest weeks of the year, recapped.
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VR.org OriginalsoftwareBy Alex Reeves
Meta Gives Up Supernatural. The $400 Million Fitness App Goes Independent.
Meta is spinning out Supernatural into an independent company, Supernatural Health, three years after its $400 million acquisition of Within. The original founders and coaches return, the current app shuts down December 3, and the subscription doubles to $20 a month.
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VR.org OriginalsoftwareBy Nina Castillo
Meta Just Gave AI Assistants Direct Access to Your Quest. Native VR Development Will Never Look the Same.
Meta released open-source agentic tools for native Quest development, anchored by the Horizon Debug Bridge: an MCP server with 40+ tools that lets AI coding assistants search docs, debug on real headsets, and analyze performance traces. The native toolchain just caught up to the AI era.
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VR.org OriginalgamingBy Evan Marcus
Beat Saber Turns 8. As a Composer, I Think It Is Still the Most Important Game in VR.
Beat Saber just hit its eighth anniversary with three free new tracks, including an original in-house song. Eight years and nearly 10 million copies later, it is still the game I hand a headset to first. Here is why it works, from someone who makes music for a living.
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VR.org OriginalgamingBy Evan Marcus
The Boys Hits PSVR2 on June 9, and the PS5 Pro Version Is the One I've Been Waiting For
The Boys: Trigger Warning lands on PSVR2 on June 9 as a PS5 Pro Enhanced build with community-requested improvements. After playing the Quest version, I think the PlayStation one is the one to wait for.
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VR.org OriginalgamingBy Alex Reeves
Virtual Hunter Just Hit PSVR2 and Quest. Is VR Finally Getting a Real Hunting Sim?
Korpi Games brought its realistic hunting simulator to PSVR2 and Meta Quest on May 27 at $24.99, with 64 square kilometer open worlds, six-player co-op, and platform-specific features that lean hard on each headset's hardware.
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