Software
Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.
VR.org OriginalsAll originals →
VR.org OriginalsoftwareBy Nina Castillo
X-Plane and iRacing Just Landed on Vision Pro, and Your Real Cockpit Comes With Them
X-Plane Streaming Link and iRacing Connect are now live on the visionOS App Store, streaming both sims from your PC with foveated rendering at up to 120FPS. The standout feature: passthrough blends your physical yoke, wheel, and pedals directly into the virtual cockpit.
Read article →
VR.org OriginalgamingBy Evan Marcus
Steam Frame Still Has No Launch Game. It Is Time to Talk About What That Means.
Three weeks ago I wrote that Valve does not launch hardware without software to justify it. The evidence says I was wrong. Valve has flatly denied having any VR content in development, and the silence has held for seven months. Time to think honestly about what a Steam Frame launch without an Alyx moment actually looks like.
Read article →
VR.org OriginalxrBy Evan Marcus
This Week in VR: Apple Guts Its Headset Roadmap, Quest 3 Goes to Space, and Beat Saber Turns 8
Apple's incoming CEO erased every Vision headset from the roadmap, two Quest 3 units are heading to the ISS, Meta cut Supernatural loose, Acer came back to XR, and the most important rhythm game ever made turned eight. One of the busiest weeks of the year, recapped.
Read article →
VR.org OriginalsoftwareBy Alex Reeves
Meta Gives Up Supernatural. The $400 Million Fitness App Goes Independent.
Meta is spinning out Supernatural into an independent company, Supernatural Health, three years after its $400 million acquisition of Within. The original founders and coaches return, the current app shuts down December 3, and the subscription doubles to $20 a month.
Read article →
VR.org OriginalsoftwareBy Nina Castillo
Meta Just Gave AI Assistants Direct Access to Your Quest. Native VR Development Will Never Look the Same.
Meta released open-source agentic tools for native Quest development, anchored by the Horizon Debug Bridge: an MCP server with 40+ tools that lets AI coding assistants search docs, debug on real headsets, and analyze performance traces. The native toolchain just caught up to the AI era.
Read article →
VR.org OriginalsoftwareBy Jordan Kuo
Rec Room Is Gone. The Virtual Worlds That Survive a Shutdown All Have One Thing in Common: They Are Open.
Rec Room went dark on June 1 and Spatial is sunsetting its creator tiers next month. The platforms that keep dying share one trait, and the open, self-hostable alternatives that keep surviving share another.
Read article →
VR.org OriginalgamingBy Evan Marcus
Beat Saber Turns 8. As a Composer, I Think It Is Still the Most Important Game in VR.
Beat Saber just hit its eighth anniversary with three free new tracks, including an original in-house song. Eight years and nearly 10 million copies later, it is still the game I hand a headset to first. Here is why it works, from someone who makes music for a living.
Read article →
VR.org OriginalgamingBy Evan Marcus
May Is Almost Over. Here Is What Actually Landed in VR This Month.
Three weeks ago I previewed a stacked May release calendar. The month is nearly done, so here is the honest accounting: what hit, what slipped, what surprised me, and what you should be playing this weekend.
Read article →
Guides
Live Feed

