Software
Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.
VR.org OriginalsAll originals →
VR.org OriginalxrBy Sam Whitfield
This Week in VR: A Stacked Game Showcase, Steam Machine Pricing, and Android XR's Midterm Grade
After last week's AWE frenzy, this week settled into substance: a strong VR Games Showcase, confirmed Steam Machine pricing that hints at the Steam Frame's launch, a clever performance update, and a mid-year reckoning for Android XR. Here is what mattered.
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VR.org OriginalsoftwareBy Jordan Kuo
Application SpaceWarp Is VR's Cleverest Performance Trick. Unity Just Made It Work With Your Menus.
Unity's latest Android XR update expands Application SpaceWarp support to include standard UI and text. It is a small line in a changelog that points at one of the most important performance tricks in mobile VR. Here is how SpaceWarp actually works, and why it matters.
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VR.org OriginalsoftwareBy Nina Castillo
Monado Is the Open Source Runtime Quietly Powering Half the XR Industry
Monado, the open source OpenXR runtime from Collabora, now sits under Android XR, NVIDIA CloudXR, Pico, and Snapdragon Spaces. Here is why the industry quietly standardized on it.
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VR.org OriginalgamingBy Evan Marcus
Nobody Builds VR Platformers Anymore. A Tiny Spanish Studio's Demo Reminded Me What We Are Missing.
VR platforming was one of the genres that made early headsets feel like magic, and then it went quiet. Hyperstacks, a neon action-platformer with a built-in level editor, has its demo live at Steam Next Fest, and it is the one I am loading up first.
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VR.org OriginalxrBy Sam Whitfield
This Week in VR: AWE Took Over, Snap Bet the Company on Glasses, and the Open Metaverse Got an Engine
Augmented World Expo dominated the week. Snap opened preorders for $2,195 AR glasses, Qualcomm reminded everyone it powers the whole category, an open-source metaverse browser engine arrived, and a startup showed the smartest battery idea of the show. Here is everything that mattered.
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VR.org OriginalsoftwareBy Nina Castillo
The Metaverse Just Got Its First Open-Source Browser Engine. Here Is Why That Matters.
At AWE this week, RP1 and the Metaverse Standards Forum introduced Sneeze, the first browser engine built for spatial computing, released as open source under Apache 2.0. After a year of walled-garden metaverses collapsing, this is the opposite bet: an open foundation anyone can build on.
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VR.org OriginalsoftwareBy Nina Castillo
WebXR Is Finally Becoming a Real Cross-Browser Standard. Interop 2026 Is Why It Matters.
The WebXR Device API has reached Candidate Recommendation and is now a proposed Interop 2026 focus area, with Safari joining Chrome, Quest Browser, and Samsung Internet. Here is why a stabilizing spec plus a public cross-browser scoreboard finally makes the immersive web safe to build on.
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VR.org OriginalgamingBy Evan Marcus
Steam Next Fest Is Quietly the Best Week of the Year to Own a PC VR Headset
The June 2026 Steam Next Fest is the biggest one ever, and buried in nearly 5,000 free demos is a stack of VR experiences. Here is why this week matters more to VR players than anyone else.
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