Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.

Most Popular VR Apps & Utilities
Full best VR apps guide
Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals
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VR.org OriginalsoftwareBy Nina Castillo
Half of Meta's $1.9 Million Glasses Grant Fund Went to Five App Developers
Meta named 30 recipients for its AI Glasses Impact Grants. Twenty-five nonprofits share $875,000 while five app developers building on the Wearables Device Access Toolkit take $200,000 each.
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VR.org OriginalsoftwareBy Sam Whitfield
Apple and MLB Set Four Live Immersive Games for Vision Pro, Starting with Yankees vs. Red Sox
Four Friday Night Baseball games will stream live in Apple Immersive Video on Vision Pro, starting August 28 with the Red Sox at the Yankees. The feed is 8K and 180-degree, it reaches nine markets, and four games is a pilot rather than a season.
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VR.org OriginalsoftwareBy Nina Castillo
Five Years and 21 Releases Later, the Breath of the Wild VR Mod Still Is Not 1.0
BetterVR adds stereo rendering, physics-based roomscale, and motion controls to Breath of the Wild through the Cemu emulator. Crementif opened the repo in 2021 and has shipped 21 releases since December, and the changelogs are the clearest public record of what moving a flat game into VR actually costs.
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VR.org OriginalgamingBy Evan Marcus
I Have Known That Koopa Troopa Beach Shortcut Since 1997. This Week I Finally Saw It.
A free GitHub mod puts you in the driver's seat of Mario Kart 64 with full head tracking and four view modes. It had been public since June with fifteen stars. One thirty-second clip changed that, and the pattern says more about VR's discovery problem than it does about Mario.
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VR.org OriginalsoftwareBy Jordan Kuo
Valve's Own VR Showcase Is Rated Unsupported on Steam Frame While a Fan Mod Clears Verified
Valve added a Steam Frame compatibility record to The Lab on July 9, then cut it from category 3 to Unsupported on July 29 and moved it onto an ARM64 Proton runtime on August 5. Its own VR demo is failing a bar a free Half-Life 2 mod just cleared.
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VR.org OriginalgamingBy Evan Marcus
I Said Steam Frame Had No Game. A Free Half-Life 2 Mod Just Cleared Verification.
Source VR Mod Team announced on August 4 that Half-Life 2: VR Mod is Steam Frame Verified, and eye-tracked foveated rendering is what finally got it over the bar. Valve still is not making a Steam Frame game. It is starting to look like it might not have to.
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VR.org OriginalsoftwareBy Nina Castillo
Escape Simulator 2 Is Playable in VR Right Now, and the Full Update Will Be Free
Pine Studio opened a public VR preview for Escape Simulator 2 through Steam's open_beta branch, with every official room playable and a free full VR update planned before the end of 2026.
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VR.org OriginalsoftwareBy Nina Castillo
Valve Quietly Cut the Steam Frame Verified Requirement From 90 FPS to 72
Valve's partner documentation now sets the standalone VR bar at 72 fps at 1728x1728 per eye, down from the 90 FPS announced at GDC 2026. There was no changelog and no announcement, and a reader, Simplex, caught it before we did.
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